Timeline
05/08/12:
- 21:42 Changeset [2250] by
- goal_combatmovement.gm: enabled for sniper weapons, enabled for …
- 19:14 Changeset [2249] by
- debug = 0 (I forgot :o)) )
- 19:11 Changeset [2248] by
- Added "OnTrigger" for Nitmod
- 12:27 Changeset [2247] by
- goal_testevents: CHANGETEAM event
- 12:12 Changeset [2246] by
- goal_rolemanager: every other bot has role; safer deleting of bots from …
05/07/12:
- 20:01 Changeset [2245] by
- el_kef_final: Reduced count of waypoints, minor fix in gm & goals …
05/06/12:
- 11:51 Changeset [2244] by
- et_poker_b2 waypoints
05/04/12:
- 09:11 Changeset [2243] by
- le_lac: better elevator
05/02/12:
- 19:34 Changeset [2242] by
- adlerhorst_te: fixed elevator
05/01/12:
- 20:22 Changeset [2241] by
- goal_paththrough_useswitch: bots can wait in elevators and don't try …
- 17:01 Changeset [2240] by
- goal_useswitch: optimized for maps which have many paththrough switches
04/30/12:
- 07:58 Changeset [2239] by
- [dark]-siege_beta: roles, priorities, DEFEND_checkpoint, DEFEND_cap, …
04/29/12:
- 14:09 Changeset [2238] by
- missile_b4 waypoints
04/28/12:
- 17:32 Changeset [2237] by
- lostparadise: fixed goal availability, increased cabinets range, waypoint …
- 16:10 Changeset [2236] by
- soccer_b2: goals PLANT_allied_cp_wall, PLANT_axis_cp_wall
- 11:16 Changeset [2235] by
- bots ignore boat and beer tap, ForceRouting to build tank, checkpoint is …
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