Timeline


and .

05/08/12:

21:42 Changeset [2250] by palota
goal_combatmovement.gm: enabled for sniper weapons, enabled for …
19:14 Changeset [2249] by native12
debug = 0 (I forgot :o)) )
19:11 Changeset [2248] by native12
Added "OnTrigger" for Nitmod
12:27 Changeset [2247] by palota
goal_testevents: CHANGETEAM event
12:12 Changeset [2246] by palota
goal_rolemanager: every other bot has role; safer deleting of bots from …

05/07/12:

20:01 Changeset [2245] by native12
el_kef_final: Reduced count of waypoints, minor fix in gm & goals …

05/06/12:

11:51 Changeset [2244] by palota
et_poker_b2 waypoints

05/04/12:

09:11 Changeset [2243] by palota
le_lac: better elevator

05/02/12:

19:34 Changeset [2242] by palota
adlerhorst_te: fixed elevator

05/01/12:

20:22 Changeset [2241] by palota
goal_paththrough_useswitch: bots can wait in elevators and don't try …
17:01 Changeset [2240] by palota
goal_useswitch: optimized for maps which have many paththrough switches

04/30/12:

07:58 Changeset [2239] by palota
[dark]-siege_beta: roles, priorities, DEFEND_checkpoint, DEFEND_cap, …

04/29/12:

14:09 Changeset [2238] by palota
missile_b4 waypoints

04/28/12:

17:32 Changeset [2237] by palota
lostparadise: fixed goal availability, increased cabinets range, waypoint …
16:10 Changeset [2236] by palota
soccer_b2: goals PLANT_allied_cp_wall, PLANT_axis_cp_wall
11:16 Changeset [2235] by palota
bots ignore boat and beer tap, ForceRouting to build tank, checkpoint is …
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