| 1 | #include "lolevel.h" |
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| 2 | #include "platform.h" |
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| 3 | #include "core.h" |
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| 4 | #include "conf.h" |
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| 5 | |
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| 6 | static long *nrflag = (long*)0x93C8; // see below |
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| 7 | |
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| 8 | #include "../../../generic/capt_seq.c" |
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| 9 | |
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| 10 | void __attribute__((naked,noinline)) sub_FF93DDF4_my() { |
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| 11 | asm volatile ( |
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| 12 | " STMFD SP!, {R1-R7,LR}\n" |
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| 13 | " MOV R4, R0\n" |
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| 14 | " BL sub_FF93EA40\n" // SsShootEvent.c:60\n" |
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| 15 | " MVN R1, #0\n" |
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| 16 | " BL sub_FF86E0B8\n" |
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| 17 | " MOV R2, #4\n" |
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| 18 | " ADD R1, SP, #4\n" |
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| 19 | " MOV R0, #0x8A\n" |
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| 20 | " BL sub_FF876358\n" // PT_GetPropertyCaseString_0 ; LOCATION: PropertyCase.c:0\n" |
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| 21 | " TST R0, #1\n" |
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| 22 | " LDRNE R1, =0x373\n" |
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| 23 | " LDRNE R0, =0xFF93DDC0\n" // "SsCaptureSeq.c" |
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| 24 | " BLNE sub_FF81B1CC\n" // DebugAssert\n" |
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| 25 | " LDR R7, =0x1B2C8\n" |
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| 26 | " LDR R6, =0x1B208\n" |
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| 27 | " LDRSH R1, [R7,#0xE]\n" |
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| 28 | " LDR R0, [R6,#0x88]\n" |
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| 29 | " BL sub_FF9016DC\n" |
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| 30 | " BL sub_FF84CDCC\n" // GetCCDTemperature ; LOCATION: Thermometer.c:250\n" |
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| 31 | " LDR R3, =0x93CC\n" |
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| 32 | " STRH R0, [R4,#0x94]\n" |
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| 33 | " STR R3, [SP]\n" |
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| 34 | " MOV R1, R0\n" |
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| 35 | " LDRH R0, [R6,#0x5C]\n" |
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| 36 | " LDRSH R2, [R7,#0xC]\n" |
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| 37 | " SUB R3, R3, #4\n" |
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| 38 | " BL sub_FF93F038\n" // NRTable.c:219\n" |
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| 39 | " BL wait_until_remote_button_is_released\n" |
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| 40 | " BL capt_seq_hook_set_nr\n" |
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| 41 | " B sub_FF93DE60\n" // -> continue function in firmware |
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| 42 | ); |
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| 43 | } |
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| 44 | |
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| 45 | void __attribute__((naked,noinline)) sub_FF8662E0_my() { |
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| 46 | asm volatile ( |
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| 47 | " STMFD SP!, {R4-R6,LR}\n" |
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| 48 | " LDR R4, [R0,#0xC]\n" |
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| 49 | " LDR R6, =0x1B208\n" |
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| 50 | " LDR R0, [R4,#8]\n" |
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| 51 | " MOV R5, #0\n" |
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| 52 | " ORR R0, R0, #1\n" |
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| 53 | " STR R0, [R4,#8]\n" |
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| 54 | " LDR R0, [R6,#0x24]\n" |
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| 55 | " CMP R0, #0\n" |
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| 56 | " MOVEQ R0, #2\n" |
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| 57 | " BLEQ sub_FF86004C\n" |
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| 58 | " BL sub_FF866800\n" |
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| 59 | " LDR R0, [R6,#0x24]\n" |
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| 60 | " CMP R0, #0\n" |
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| 61 | " BNE loc_FF866390\n" // _< |
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| 62 | " MOV R0, #0\n" |
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| 63 | " BL sub_FF93E8DC\n" |
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| 64 | " MOV R0, R4\n" |
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| 65 | " BL sub_FF866B50\n" |
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| 66 | " MOV R0, R4\n" |
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| 67 | " BL sub_FF93C9A4\n" |
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| 68 | " CMP R0, #0\n" |
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| 69 | " BEQ loc_FF866360\n" |
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| 70 | " BL sub_FF93E91C\n" |
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| 71 | " MOV R0, R4\n" |
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| 72 | " BL sub_FF93CA88\n" // SsPrePreSeq.c:0 |
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| 73 | " TST R0, #1\n" |
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| 74 | " MOVNE R2, R4\n" |
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| 75 | " LDMNEFD SP!, {R4-R6,LR}\n" |
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| 76 | " MOVNE R1, #1\n" |
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| 77 | " BNE sub_FF8643C4\n" // SsShootCtrl.c:0 |
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| 78 | " B loc_FF86636C\n" |
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| 79 | "loc_FF866360:\n" |
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| 80 | " MOV R0, R4\n" |
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| 81 | " BL sub_FF93CA24\n" |
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| 82 | " BL sub_FF93E91C\n" |
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| 83 | "loc_FF86636C:\n" |
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| 84 | " MOV R0, R4\n" |
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| 85 | " BL sub_FF8659AC\n" |
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| 86 | " MOV R0, R4\n" |
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| 87 | " BL sub_FF93DCB0\n" // SsCaptureSeq.c:1 |
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| 88 | " BL sub_FF93E76C\n" // SsShootLib.c:32768 |
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| 89 | " MOV R0, R4\n" |
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| 90 | " BL sub_FF93DDF4_my\n" // SsCaptureSeq.c:0 nr setup |
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| 91 | " MOV R5, R0\n" |
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| 92 | " B loc_FF8663A0\n" |
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| 93 | "loc_FF866390:\n" |
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| 94 | " LDR R0, =0x54EC\n" |
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| 95 | " LDR R0, [R0,#4]\n" |
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| 96 | " CMP R0, #0\n" |
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| 97 | " MOVNE R5, #0x1D\n" |
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| 98 | "loc_FF8663A0:\n" |
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| 99 | " BL capt_seq_hook_raw_here\n" |
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| 100 | " BL sub_FF8686F0\n" |
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| 101 | " BL sub_FF868738\n" |
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| 102 | " BL sub_FF868778\n" |
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| 103 | " MOV R2, R4\n" |
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| 104 | " MOV R1, #1\n" |
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| 105 | " MOV R0, R5\n" |
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| 106 | " BL sub_FF8643C4\n" // SsShootCtrl.c:0 |
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| 107 | " BL sub_FF93E04C\n" |
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| 108 | " CMP R0, #0\n" |
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| 109 | " LDRNE R0, [R4,#8]\n" |
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| 110 | " ORRNE R0, R0, #0x2000\n" |
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| 111 | " STRNE R0, [R4,#8]\n" |
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| 112 | " LDMFD SP!, {R4-R6,PC}\n" |
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| 113 | ); |
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| 114 | } |
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| 115 | |
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| 116 | void __attribute__((naked,noinline)) task_CaptSeqTask_my() { |
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| 117 | asm volatile ( |
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| 118 | " STMFD SP!, {R3-R9,LR}\n" |
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| 119 | " LDR R6, =0x54EC\n" |
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| 120 | " LDR R4, =0x1B208\n" |
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| 121 | " MOV R9, #1\n" |
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| 122 | " MOV R7, #0\n" |
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| 123 | "loc_FF865F20:\n" |
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| 124 | " LDR R0, [R6,#0xC]\n" |
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| 125 | " MOV R2, #0\n" |
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| 126 | " MOV R1, SP\n" |
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| 127 | " BL sub_FF82746C\n" // KerQueue.c |
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| 128 | " TST R0, #1\n" |
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| 129 | " BEQ loc_FF865F4C\n" |
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| 130 | " LDR R1, =0x539\n" |
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| 131 | " LDR R0, =0xFF865A28\n" // "SsShootTask.c" |
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| 132 | " BL sub_FF81B1CC\n" // DebugAssert |
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| 133 | " BL sub_FF81B184\n" // ExitTask |
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| 134 | " LDMFD SP!, {R3-R9,PC}\n" |
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| 135 | "loc_FF865F4C:\n" |
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| 136 | " LDR R0, [SP]\n" |
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| 137 | " LDR R1, [R0]\n" |
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| 138 | " CMP R1, #0x20\n" |
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| 139 | " ADDLS PC, PC, R1,LSL#2\n" |
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| 140 | " B loc_FF8661BC\n" |
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| 141 | " B loc_FF865FE4\n" |
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| 142 | " B loc_FF866048\n" |
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| 143 | " B loc_FF866050\n" |
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| 144 | " B loc_FF866068\n" |
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| 145 | " B loc_FF86605C\n" |
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| 146 | " B loc_FF866070\n" |
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| 147 | " B loc_FF866078\n" |
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| 148 | " B loc_FF866080\n" |
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| 149 | " B loc_FF8660D8\n" |
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| 150 | " B loc_FF866100\n" |
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| 151 | " B loc_FF8660E4\n" |
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| 152 | " B loc_FF8660F0\n" |
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| 153 | " B loc_FF8660F8\n" |
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| 154 | " B loc_FF866108\n" |
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| 155 | " B loc_FF866110\n" |
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| 156 | " B loc_FF866118\n" |
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| 157 | " B loc_FF866120\n" |
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| 158 | " B loc_FF866128\n" |
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| 159 | " B loc_FF866130\n" |
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| 160 | " B loc_FF866138\n" |
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| 161 | " B loc_FF866140\n" |
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| 162 | " B loc_FF866148\n" |
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| 163 | " B loc_FF866150\n" |
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| 164 | " B loc_FF866158\n" |
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| 165 | " B loc_FF866164\n" |
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| 166 | " B loc_FF86616C\n" |
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| 167 | " B loc_FF866178\n" |
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| 168 | " B loc_FF866180\n" |
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| 169 | " B loc_FF866188\n" |
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| 170 | " B loc_FF866190\n" |
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| 171 | " B loc_FF866198\n" |
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| 172 | " B loc_FF8661A4\n" |
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| 173 | " B loc_FF8661C8\n" |
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| 174 | "loc_FF865FE4:\n" |
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| 175 | // jumptable FF865F58 entry 0: halfpress in shoot mode, or full press if quick |
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| 176 | " BL sub_FF866810\n" // SsPrepareSeq_c |
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| 177 | //" BL shooting_expo_param_override\n" // + |
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| 178 | " STMFD SP!, {R1-R12,LR}\n" |
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| 179 | " BL captseq_hack_override_active\n" // returns 1 if tv or sv override in effect |
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| 180 | " LDMFD SP!, {R1-R12,LR}\n" |
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| 181 | " STR R0,[SP,#-4]!\n" // push return value |
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| 182 | " BL shooting_expo_param_override\n" // saves all regs |
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| 183 | " BL sub_FF863F08\n" |
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| 184 | " LDR R0,[SP],#4\n" // pop override hack |
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| 185 | " CMP R0, #1\n" |
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| 186 | " MOVEQ R0, #0\n" |
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| 187 | " STREQ R0, [R4,#0x24]\n" // fixes overrides behavior at short shutter press |
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| 188 | //" BL sub_FF863F08\n" |
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| 189 | /* |
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| 190 | // this code added to avoid some incorrect behavior if overrides are used. |
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| 191 | // but it can cause some unexpected side effects. In this case, remove this code! |
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| 192 | |
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| 193 | "LDR R0, =ovr_disable\n" |
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| 194 | "LDR R0, [R0]\n" |
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| 195 | "LDR R0, [R0]\n" |
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| 196 | "CMP R0, #1\n" |
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| 197 | "BEQ locA\n" |
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| 198 | "MOV R0, #0\n" |
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| 199 | "STR R0, [R4,#0x24]\n" // fixes overrides behavior at short shutter press |
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| 200 | // "STR R0, [R4,#0x1C]\n" |
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| 201 | "B loc_FF8661C8\n" |
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| 202 | "locA:\n" |
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| 203 | |
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| 204 | // end of my code |
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| 205 | */ |
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| 206 | " LDR R0, [R4,#0x24]\n" |
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| 207 | " CMP R0, #0\n" |
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| 208 | " BEQ loc_FF8661C8\n" // -> jt 32, loop |
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| 209 | " BL sub_FF865700\n" |
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| 210 | " MOV R5, R0\n" |
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| 211 | " LDR R0, [R4,#0x24]\n" |
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| 212 | " CMP R0, #0\n" |
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| 213 | " BEQ loc_FF86602C\n" |
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| 214 | " MOV R0, #0xC\n" |
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| 215 | " BL sub_FF869DCC\n" |
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| 216 | " TST R0, #1\n" |
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| 217 | " STRNE R9, [R6,#4]\n" |
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| 218 | " LDRNE R0, [R5,#8]\n" |
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| 219 | " ORRNE R0, R0, #0x40000000\n" |
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| 220 | " STRNE R0, [R5,#8]\n" |
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| 221 | " BNE loc_FF8661C8\n" // -> jt 32, loop |
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| 222 | "loc_FF86602C:\n" |
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| 223 | " MOV R0, R5\n" |
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| 224 | " BL sub_FF8659AC\n" |
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| 225 | " MOV R0, R5\n" |
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| 226 | " BL sub_FF93DDF4\n" // nr setup, hook here too ? |
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| 227 | " TST R0, #1\n" |
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| 228 | " STRNE R9, [R6,#4]\n" |
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| 229 | " B loc_FF8661C8\n" // -> jt 32, loop |
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| 230 | "loc_FF866048:\n" |
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| 231 | // jumptable FF865F58 entry 1: called 1+ sec after entry 0, i.e. shooting near complete |
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| 232 | " BL sub_FF8662E0_my\n" |
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| 233 | " B loc_FF866060\n" // -> middle of jt 4 |
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| 234 | "loc_FF866050:\n" |
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| 235 | // jumptable FF865F58 entry 2 |
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| 236 | " MOV R0, #1\n" |
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| 237 | " BL sub_FF866A28\n" |
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| 238 | " B loc_FF8661C8\n" // jt 32, loop |
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| 239 | "loc_FF86605C:\n" |
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| 240 | // jumptable FF865F58 entry 4 // called in shooting, after first call to 32 |
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| 241 | " BL sub_FF866474\n" |
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| 242 | "loc_FF866060:\n" |
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| 243 | " STR R7, [R4,#0x24]\n" |
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| 244 | " B loc_FF8661C8\n" // jt 32, loop |
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| 245 | "loc_FF866068:\n" |
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| 246 | // jumptable FF865F58 entry 3: last call after shot, also called switching from play->shoot |
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| 247 | " BL sub_FF8667F0\n" |
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| 248 | " B loc_FF866060\n" // -> middle of jt 4 |
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| 249 | "loc_FF866070:\n" |
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| 250 | // jumptable FF865F58 entry 5 |
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| 251 | " BL sub_FF8667F8\n" |
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| 252 | " B loc_FF8661C8\n" |
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| 253 | "loc_FF866078:\n" |
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| 254 | // jumptable FF865F58 entry 6 |
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| 255 | " BL sub_FF866948\n" |
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| 256 | " B loc_FF8660DC\n" // -> middle of jt 8 |
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| 257 | "loc_FF866080:\n" |
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| 258 | // jumptable FF865F58 entry 7 |
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| 259 | " LDR R5, [R0,#0xC]\n" |
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| 260 | " BL sub_FF866800\n" |
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| 261 | " MOV R0, R5\n" |
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| 262 | " BL sub_FF93CD94\n" |
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| 263 | " TST R0, #1\n" |
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| 264 | " MOV R8, R0\n" |
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| 265 | " BNE loc_FF8660C0\n" |
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| 266 | " BL sub_FF8764E8\n" |
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| 267 | " STR R0, [R5,#0x18]\n" |
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| 268 | " MOV R0, R5\n" |
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| 269 | " BL sub_FF93DCB0\n" |
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| 270 | " MOV R0, R5\n" |
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| 271 | " BL sub_FF93E0BC\n" |
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| 272 | " MOV R8, R0\n" |
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| 273 | " LDR R0, [R5,#0x18]\n" |
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| 274 | " BL sub_FF8766FC\n" |
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| 275 | "loc_FF8660C0:\n" |
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| 276 | " BL sub_FF8667F0\n" |
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| 277 | " MOV R2, R5\n" |
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| 278 | " MOV R1, #9\n" |
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| 279 | " MOV R0, R8\n" |
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| 280 | " BL sub_FF8643C4\n" |
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| 281 | " B loc_FF8661C8\n" |
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| 282 | "loc_FF8660D8:\n" |
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| 283 | // jumptable FF865F58 entry 8: movie mode half press ? |
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| 284 | " BL sub_FF8669A8\n" |
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| 285 | "loc_FF8660DC:\n" |
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| 286 | " BL sub_FF863F08\n" |
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| 287 | " B loc_FF8661C8\n" |
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| 288 | "loc_FF8660E4:\n" |
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| 289 | // jumptable FF865F58 entry 10 |
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| 290 | " LDR R0, [R4,#0x54]\n" |
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| 291 | " BL sub_FF866DBC\n" |
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| 292 | " B loc_FF8661C8\n" |
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| 293 | "loc_FF8660F0:\n" |
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| 294 | // jumptable FF865F58 entry 11 |
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| 295 | " BL sub_FF86706C\n" |
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| 296 | " B loc_FF8661C8\n" |
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| 297 | "loc_FF8660F8:\n" |
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| 298 | // jumptable FF865F58 entry 12 |
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| 299 | " BL sub_FF8670FC\n" |
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| 300 | " B loc_FF8661C8\n" |
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| 301 | "loc_FF866100:\n" |
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| 302 | // jumptable FF865F58 entry 9 |
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| 303 | " BL sub_FF8667F0\n" |
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| 304 | " B loc_FF8661C8\n" |
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| 305 | "loc_FF866108:\n" |
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| 306 | // jumptable FF865F58 entry 13 |
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| 307 | " BL sub_FF93CFC0\n" |
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| 308 | " B loc_FF8661C8\n" |
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| 309 | "loc_FF866110:\n" |
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| 310 | // jumptable FF865F58 entry 14 |
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| 311 | " BL sub_FF93D1A8\n" |
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| 312 | " B loc_FF8661C8\n" |
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| 313 | "loc_FF866118:\n" |
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| 314 | // jumptable FF865F58 entry 15 |
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| 315 | " BL sub_FF93D238\n" |
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| 316 | " B loc_FF8661C8\n" |
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| 317 | "loc_FF866120:\n" |
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| 318 | // jumptable FF865F58 entry 16 |
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| 319 | " BL sub_FF93D2EC\n" |
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| 320 | " B loc_FF8661C8\n" |
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| 321 | "loc_FF866128:\n" |
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| 322 | // jumptable FF865F58 entry 17 |
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| 323 | " BL sub_FF93D4EC\n" |
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| 324 | " B loc_FF8661C8\n" |
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| 325 | "loc_FF866130:\n" |
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| 326 | // jumptable FF865F58 entry 18 |
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| 327 | " BL sub_FF93D544\n" |
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| 328 | " B loc_FF8661C8\n" |
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| 329 | "loc_FF866138:\n" |
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| 330 | // jumptable FF865F58 entry 19 |
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| 331 | " MOV R0, #0\n" |
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| 332 | " B loc_FF86615C\n" |
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| 333 | "loc_FF866140:\n" |
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| 334 | // jumptable FF865F58 entry 20 |
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| 335 | " BL sub_FF93D704\n" |
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| 336 | " B loc_FF8661C8\n" |
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| 337 | "loc_FF866148:\n" |
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| 338 | // jumptable FF865F58 entry 21: focus mode to mf |
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| 339 | " BL sub_FF93D794\n" |
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| 340 | " B loc_FF8661C8\n" |
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| 341 | "loc_FF866150:\n" |
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| 342 | // jumptable FF865F58 entry 22: halfpress to shoot, focus mode change except MF |
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| 343 | " BL sub_FF93D854\n" |
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| 344 | " B loc_FF8661C8\n" |
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| 345 | "loc_FF866158:\n" |
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| 346 | // jumptable FF865F58 entry 23 |
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| 347 | " MOV R0, #1\n" |
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| 348 | "loc_FF86615C:\n" |
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| 349 | " BL sub_FF93D5CC\n" |
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| 350 | " B loc_FF8661C8\n" |
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| 351 | "loc_FF866164:\n" |
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| 352 | // jumptable FF865F58 entry 24 |
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| 353 | " BL sub_FF866BA8\n" |
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| 354 | " B loc_FF8661C8\n" |
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| 355 | "loc_FF86616C:\n" |
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| 356 | // jumptable FF865F58 entry 25 |
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| 357 | " BL sub_FF866C48\n" |
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| 358 | " BL sub_FF8249F4\n" |
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| 359 | " B loc_FF8661C8\n" |
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| 360 | "loc_FF866178:\n" |
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| 361 | // jumptable FF865F58 entry 26 |
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| 362 | " BL sub_FF93D3A8\n" |
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| 363 | " B loc_FF8661C8\n" |
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| 364 | "loc_FF866180:\n" |
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| 365 | // jumptable FF865F58 entry 27: iso change |
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| 366 | " BL sub_FF93D414\n" |
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| 367 | " B loc_FF8661C8\n" |
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| 368 | "loc_FF866188:\n" |
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| 369 | // jumptable FF865F58 entry 28 |
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| 370 | " BL sub_FF868688\n" |
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| 371 | " B loc_FF8661C8\n" |
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| 372 | "loc_FF866190:\n" |
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| 373 | // jumptable FF865F58 entry 29 |
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| 374 | " BL sub_FF8686F0\n" |
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| 375 | " B loc_FF8661C8\n" |
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| 376 | "loc_FF866198:\n" |
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| 377 | // jumptable FF865F58 entry 30: in shoot, after jt 4 |
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| 378 | " BL sub_FF86874C\n" |
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| 379 | " BL sub_FF86870C\n" |
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| 380 | " B loc_FF8661C8\n" |
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| 381 | "loc_FF8661A4:\n" |
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| 382 | // jumptable FF865F58 entry 31 |
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| 383 | " MOV R0, #1\n" |
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| 384 | " BL sub_FF93E8DC\n" |
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| 385 | " LDRH R0, [R4,#0x8C]\n" |
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| 386 | " CMP R0, #3\n" |
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| 387 | " BLNE sub_FF868948\n" |
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| 388 | " B loc_FF8661C8\n" |
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| 389 | "loc_FF8661BC:\n" |
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| 390 | // jumptable FF865F58 default entry |
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| 391 | " LDR R1, =0x65E\n" |
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| 392 | " LDR R0, =0xFF865A28\n" // "SsShootTask.c" |
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| 393 | " BL sub_FF81B1CC\n" // DebugAssert |
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| 394 | "loc_FF8661C8:\n" |
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| 395 | // jumptable FF865F58 entry 32: Most continue here |
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| 396 | // also called explicitly in shoot after 1 and 30, and on pb -> shoot 2x |
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| 397 | " LDR R0, [SP]\n" |
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| 398 | " LDR R1, [R0,#4]\n" |
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| 399 | " LDR R0, [R6,#8]\n" |
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| 400 | " BL sub_FF86E084\n" |
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| 401 | " LDR R5, [SP]\n" |
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| 402 | " LDR R0, [R5,#8]\n" |
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| 403 | " CMP R0, #0\n" |
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| 404 | " LDREQ R1, =0x11D\n" |
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| 405 | " LDREQ R0, =0xFF865A28\n" // "SsShootTask.c" |
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| 406 | " BLEQ sub_FF81B1CC\n" // DebugAssert |
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| 407 | " STR R7, [R5,#8]\n" |
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| 408 | " B loc_FF865F20\n" // -> main loop |
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| 409 | ); |
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| 410 | } |
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| 411 | |
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