| 1 | #include "stdlib.h" |
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| 2 | #include "keyboard.h" |
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| 3 | #include "platform.h" |
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| 4 | #include "core.h" |
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| 5 | #include "lang.h" |
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| 6 | #include "conf.h" |
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| 7 | #include "gui.h" |
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| 8 | #include "gui_draw.h" |
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| 9 | #include "gui_lang.h" |
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| 10 | #include "gui_batt.h" |
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| 11 | #include "gui_mbox.h" |
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| 12 | |
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| 13 | #include "module_load.h" |
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| 14 | |
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| 15 | void gui_module_menu_kbd_process(); |
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| 16 | void gui_mastermind_kbd_process(); |
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| 17 | void gui_mastermind_draw(int enforce_redraw); |
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| 18 | |
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| 19 | gui_handler GUI_MODE_MASTERMIND = |
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| 20 | /*GUI_MODE_MASTERMIND*/ { GUI_MODE_MODULE, gui_mastermind_draw, gui_mastermind_kbd_process, gui_module_menu_kbd_process, GUI_MODE_FLAG_NODRAWRESTORE, GUI_MODE_MAGICNUM }; |
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| 21 | |
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| 22 | |
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| 23 | #define BORDER 20 |
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| 24 | #define RECT_SIZE 10 |
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| 25 | #define COLOR_LIGHT_GRAY MAKE_COLOR(COLOR_SPLASH_GREY,COLOR_SPLASH_GREY) |
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| 26 | #define BK_COLOR MAKE_COLOR(COLOR_GREY,COLOR_GREY) |
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| 27 | #define TEXT_COLOR MAKE_COLOR(COLOR_GREY,COLOR_BLACK) |
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| 28 | |
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| 29 | int curr_x; |
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| 30 | int curr_y; |
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| 31 | int answer[4]; |
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| 32 | char colors[6]; |
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| 33 | int curr_color[4]; |
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| 34 | int GameGo; |
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| 35 | static char buf[128]; |
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| 36 | |
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| 37 | static void guess_box(int pos, color col) |
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| 38 | { |
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| 39 | draw_filled_rect(camera_screen.ts_button_border+100+(pos*10), BORDER+(2*curr_y*10)+2+2*curr_y, camera_screen.ts_button_border+100+(pos*10)+6, BORDER+(2*curr_y*10)+8+2*curr_y , MAKE_COLOR(col,col)); |
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| 40 | } |
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| 41 | |
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| 42 | char WinQuary(){ |
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| 43 | char pos=0; |
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| 44 | int i, j; |
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| 45 | |
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| 46 | for (i=0; i<4; i++) |
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| 47 | { |
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| 48 | if (answer[i] == curr_color[i]) |
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| 49 | { |
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| 50 | guess_box(pos,COLOR_BLACK); |
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| 51 | pos++; |
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| 52 | } |
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| 53 | } |
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| 54 | |
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| 55 | if (pos == 4) |
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| 56 | { |
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| 57 | GameGo = 0; |
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| 58 | return 1; |
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| 59 | } |
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| 60 | |
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| 61 | for (i=0; i<4; i++) |
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| 62 | { |
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| 63 | for (j=0; j<4; j++) |
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| 64 | { |
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| 65 | if ((answer[i] == curr_color[j]) && (i != j)) |
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| 66 | { |
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| 67 | guess_box(pos,COLOR_WHITE); |
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| 68 | pos++; |
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| 69 | } |
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| 70 | } |
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| 71 | } |
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| 72 | |
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| 73 | if(curr_y==0) |
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| 74 | { |
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| 75 | GameGo = 0; |
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| 76 | return 2; |
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| 77 | } |
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| 78 | |
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| 79 | return 0; |
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| 80 | } |
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| 81 | |
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| 82 | char CanNext(){ |
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| 83 | if (curr_color[0]==99 || curr_color[1]==99 || curr_color[2]==99 || curr_color[3]==99) |
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| 84 | return 0; |
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| 85 | else if (curr_color[0]==curr_color[1] || curr_color[0]==curr_color[2] || curr_color[0]==curr_color[3] || |
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| 86 | curr_color[1]==curr_color[2] || curr_color[1]==curr_color[3] || curr_color[2]==curr_color[3]) |
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| 87 | { |
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| 88 | draw_string(camera_screen.ts_button_border+167, 130, lang_str(LANG_MENU_GAMES_DCOLOR), TEXT_COLOR); |
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| 89 | return 0; |
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| 90 | } |
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| 91 | return 1; |
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| 92 | } |
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| 93 | |
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| 94 | void CreateColorCombo(){ |
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| 95 | char tmp=0; |
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| 96 | int i=0; |
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| 97 | |
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| 98 | for (i=0; i<4; i++) answer[i] = 99; |
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| 99 | i = 0; |
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| 100 | while (i<4) |
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| 101 | { |
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| 102 | tmp = rand() % 6; |
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| 103 | if (answer[0]!=tmp && answer[1]!=tmp && answer[2]!=tmp && answer[3]!=tmp) |
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| 104 | { |
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| 105 | answer[i] = tmp; |
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| 106 | i++; |
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| 107 | } |
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| 108 | } |
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| 109 | } |
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| 110 | |
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| 111 | int gui_mastermind_init() { |
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| 112 | int i,j; |
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| 113 | |
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| 114 | curr_x=0; |
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| 115 | curr_y=7; |
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| 116 | |
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| 117 | draw_filled_rect( 0, 0, camera_screen.width-1, camera_screen.height-1, BK_COLOR); |
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| 118 | |
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| 119 | for (i=0;i<4;i++) |
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| 120 | for (j=0;j<8;j++) |
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| 121 | draw_filled_rect(camera_screen.ts_button_border+BORDER+(2*i*10), BORDER+(2*j*10)+2*j, camera_screen.ts_button_border+BORDER+(2*i*10)+10, BORDER+(2*j*10)+2*j+10 , COLOR_LIGHT_GRAY); |
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| 122 | |
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| 123 | draw_filled_rect(camera_screen.ts_button_border+10, BORDER+(2*j*10)+2*j, camera_screen.ts_button_border+150,BORDER+(2*j*10)+2*j+1, MAKE_COLOR(COLOR_GREY,COLOR_WHITE)); |
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| 124 | draw_filled_rect(camera_screen.ts_button_border+148, 10, camera_screen.ts_button_border+149,230, MAKE_COLOR(COLOR_GREY,COLOR_WHITE)); |
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| 125 | draw_filled_rect(camera_screen.ts_button_border+151, 10, camera_screen.ts_button_border+152,230, MAKE_COLOR(COLOR_GREY,COLOR_WHITE)); |
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| 126 | |
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| 127 | for (i=0; i<6;i++) |
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| 128 | draw_filled_rect(camera_screen.ts_button_border+BORDER+(2*(i+7)*10)+20, 40, camera_screen.ts_button_border+BORDER+(2*(i+7)*10)+35,55, MAKE_COLOR(colors[i],colors[i])); |
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| 129 | |
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| 130 | draw_filled_rect(camera_screen.ts_button_border+BORDER+(2*7*10)+20, 65, camera_screen.ts_button_border+BORDER+(2*7*10)+35,80, MAKE_COLOR(COLOR_BLACK,COLOR_BLACK)); |
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| 131 | draw_string(camera_screen.ts_button_border+BORDER+(2*7*10)+50, 65 , lang_str(LANG_MENU_GAMES_RIGHT_PLACE), TEXT_COLOR); |
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| 132 | |
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| 133 | draw_filled_rect(camera_screen.ts_button_border+BORDER+(2*7*10)+20, 90, camera_screen.ts_button_border+BORDER+(2*7*10)+35,105, MAKE_COLOR(COLOR_WHITE,COLOR_WHITE)); |
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| 134 | draw_string(camera_screen.ts_button_border+BORDER+(2*7*10)+50, 90 , lang_str(LANG_MENU_GAMES_C_IN_ANSWER), TEXT_COLOR); |
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| 135 | |
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| 136 | draw_string(camera_screen.ts_button_border+173, 20 , lang_str(LANG_MENU_GAMES_AC_COLORS), TEXT_COLOR); |
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| 137 | |
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| 138 | draw_string(camera_screen.ts_button_border+167, 200 , lang_str(LANG_MENU_GAMES_CURSOR1), TEXT_COLOR); |
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| 139 | draw_string(camera_screen.ts_button_border+167, 185 , lang_str(LANG_MENU_GAMES_CURSOR2), TEXT_COLOR); |
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| 140 | draw_string(camera_screen.ts_button_border+167, 170 , lang_str(LANG_MENU_GAMES_CURSOR3), TEXT_COLOR); |
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| 141 | |
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| 142 | for(i=0;i<4;i++) curr_color[i]=99; |
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| 143 | |
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| 144 | gui_set_mode(&GUI_MODE_MASTERMIND); |
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| 145 | return 1; |
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| 146 | } |
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| 147 | |
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| 148 | //------------------------------------------------------------------- |
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| 149 | static void draw_box(color border) |
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| 150 | { |
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| 151 | if (curr_color[curr_x] == 99) curr_color[curr_x] = 0; |
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| 152 | draw_filled_rect(camera_screen.ts_button_border+BORDER+(2*curr_x*10), BORDER+(2*curr_y*10)+2*curr_y, camera_screen.ts_button_border+BORDER+(2*curr_x*10)+10, BORDER+(2*curr_y*10)+2*curr_y+10 , MAKE_COLOR(colors[curr_color[curr_x]],border)); |
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| 153 | } |
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| 154 | |
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| 155 | static void end_game(int msg) |
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| 156 | { |
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| 157 | int i; |
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| 158 | draw_string(camera_screen.ts_button_border+198, 130 , lang_str(msg), TEXT_COLOR); |
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| 159 | for (i=0; i<4;i++) |
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| 160 | draw_filled_rect(camera_screen.ts_button_border+BORDER+(2*i*10), 213, camera_screen.ts_button_border+BORDER+(2*i*10)+10,223, MAKE_COLOR(colors[answer[i]],colors[answer[i]])); |
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| 161 | } |
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| 162 | |
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| 163 | static void chg_box(int inc_box, int inc_val) |
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| 164 | { |
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| 165 | draw_box(colors[curr_color[curr_x]]); |
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| 166 | curr_x = (curr_x + inc_box) & 3; |
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| 167 | if (curr_color[curr_x] == 99) curr_color[curr_x] = 0; |
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| 168 | curr_color[curr_x] = (curr_color[curr_x] + inc_val); |
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| 169 | if (curr_color[curr_x] < 0) curr_color[curr_x] = 5; |
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| 170 | else if (curr_color[curr_x] > 5) curr_color[curr_x] = 0; |
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| 171 | draw_box(COLOR_BLACK); |
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| 172 | } |
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| 173 | |
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| 174 | void gui_mastermind_kbd_process() { |
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| 175 | int i=0; |
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| 176 | rand(); |
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| 177 | long key = kbd_get_autoclicked_key(); |
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| 178 | if (key) |
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| 179 | { |
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| 180 | if (GameGo == 1) |
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| 181 | { |
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| 182 | draw_string(camera_screen.ts_button_border+167, 130 , " ", TEXT_COLOR); |
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| 183 | switch (kbd_get_autoclicked_key()) |
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| 184 | { |
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| 185 | case KEY_SET: |
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| 186 | if(CanNext()) |
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| 187 | { |
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| 188 | if(WinQuary() == 1) |
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| 189 | { |
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| 190 | end_game(LANG_MENU_GAMES_RIGHT); |
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| 191 | } |
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| 192 | else if(WinQuary() == 2) |
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| 193 | { |
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| 194 | end_game(LANG_MENU_GAMES_GAME_OVER); |
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| 195 | } |
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| 196 | else |
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| 197 | { |
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| 198 | draw_box(colors[curr_color[curr_x]]); |
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| 199 | for(i=0;i<4;i++) curr_color[i]=99; |
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| 200 | curr_y--; |
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| 201 | curr_x=0; |
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| 202 | draw_box(COLOR_BLACK); |
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| 203 | } |
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| 204 | } |
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| 205 | break; |
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| 206 | case KEY_LEFT: |
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| 207 | chg_box(-1,0); |
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| 208 | break; |
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| 209 | case KEY_RIGHT: |
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| 210 | chg_box(1,0); |
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| 211 | break; |
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| 212 | case KEY_UP: |
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| 213 | chg_box(0,1); |
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| 214 | break; |
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| 215 | case KEY_DOWN: |
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| 216 | chg_box(0,-1); |
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| 217 | break; |
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| 218 | } |
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| 219 | } |
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| 220 | else if (key == KEY_SET) |
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| 221 | { |
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| 222 | gui_mastermind_init(); |
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| 223 | CreateColorCombo(); |
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| 224 | draw_box(COLOR_BLACK); |
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| 225 | GameGo=1; |
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| 226 | } |
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| 227 | } |
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| 228 | } |
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| 229 | //------------------------------------------------------------------- |
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| 230 | void gui_mastermind_draw(int enforce_redraw) { |
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| 231 | unsigned long t; |
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| 232 | static struct tm *ttm; |
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| 233 | |
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| 234 | draw_txt_string(camera_screen.ts_button_border/FONT_WIDTH+15, 0, lang_str(LANG_MENU_GAMES_MASTERMIND), MAKE_COLOR(COLOR_GREY, COLOR_WHITE)); |
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| 235 | |
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| 236 | t = time(NULL); |
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| 237 | ttm = localtime(&t); |
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| 238 | sprintf(buf, "Time: %2u:%02u Batt:%3d%%", ttm->tm_hour, ttm->tm_min, get_batt_perc()); |
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| 239 | draw_txt_string((camera_screen.width-camera_screen.ts_button_border)/FONT_WIDTH-2-1-1-9-2-5-4, camera_screen.height/FONT_HEIGHT-1, buf, TEXT_COLOR); |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | int basic_module_init() { |
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| 244 | colors[0] = COLOR_HISTO_R_PLAY; |
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| 245 | colors[1] = COLOR_HISTO_G_PLAY; |
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| 246 | colors[2] = COLOR_HISTO_B_PLAY; |
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| 247 | colors[3] = COLOR_YELLOW; |
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| 248 | colors[4] = COLOR_WHITE; |
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| 249 | colors[5] = COLOR_BLACK; |
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| 250 | |
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| 251 | return gui_mastermind_init(); |
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| 252 | } |
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| 253 | |
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| 254 | extern int module_idx; |
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| 255 | void gui_module_menu_kbd_process() { |
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| 256 | gui_default_kbd_process_menu_btn(); |
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| 257 | module_async_unload(module_idx); |
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| 258 | } |
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| 259 | |
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| 260 | /******************** Module Information structure ******************/ |
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| 261 | |
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| 262 | struct ModuleInfo _module_info = { MODULEINFO_V1_MAGICNUM, |
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| 263 | sizeof(struct ModuleInfo), |
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| 264 | |
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| 265 | ANY_CHDK_BRANCH, 0, // Requirements of CHDK version |
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| 266 | ANY_PLATFORM_ALLOWED, // Specify platform dependency |
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| 267 | 0, // flag |
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| 268 | -LANG_MENU_GAMES_MASTERMIND,// Module name |
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| 269 | 1, 0, // Module version |
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| 270 | (int32_t)"Game" |
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| 271 | }; |
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