| [928] | 1 | #include "bitvector.h" |
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| 2 | #include <stddef.h> |
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| 3 | #include <stdlib.h> |
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| 4 | |
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| 5 | bit_vector_t* bv_create(int len, int nbits) |
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| 6 | { |
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| 7 | bit_vector_t* bm = (bit_vector_t*)malloc(sizeof(bit_vector_t)); |
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| 8 | if (bm == NULL) |
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| 9 | return NULL; |
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| 10 | |
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| 11 | bm->ptrLen = len * nbits / 8 + 1; |
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| 12 | bm->nElem = len; |
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| 13 | bm->nBits = nbits; |
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| 14 | bm->ptr = malloc(bm->ptrLen); |
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| 15 | if (bm->ptr == NULL) |
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| 16 | { |
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| 17 | free(bm); |
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| 18 | return NULL; |
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| 19 | } |
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| 20 | |
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| 21 | return bm; |
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| 22 | } |
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| 23 | |
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| 24 | // Utility function. Use bv_set instead. |
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| 25 | static inline void bv_setbit(bit_vector_t* bm, int pos, int val) |
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| 26 | { |
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| 27 | int bp = pos - ((pos >> 3) << 3); |
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| 28 | if (val == 0) |
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| 29 | bm->ptr[pos >> 3] &= ~(1 << bp); |
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| 30 | else |
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| 31 | bm->ptr[pos >> 3] |= (1 << bp); |
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| 32 | |
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| 33 | // Following ASM code is bad. It crashes the camera, but why? |
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| 34 | // It'd be very nice to replace this function with an inline |
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| 35 | // assembly macro in the future (the same for bv_getbit()). |
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| 36 | // The compiler seems to generate suboptimal ASM for me, |
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| 37 | // but this is performance critical code. |
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| 38 | // |
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| 39 | // char t = bm->ptr[pos >> 3]; |
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| 40 | // asm volatile ( |
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| 41 | // ".syntax unified\n" |
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| 42 | // "MOV %[pos], %[pos], lsr #3\n" // r1 = pos >> 3 |
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| 43 | // "SUB %[pos], %[pos], %[pos], lsl #3\n" // pos -= pos<<3 |
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| 44 | // "MOV r2, #1\n" // r2 = 1 |
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| 45 | // "MOV r2, r2, lsl %[pos]\n" // r2 <<= pos |
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| 46 | // "CMP %[val], #0\n" // val == 0 |
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| 47 | // "ITE EQ\n" // if |
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| 48 | // "BICEQ %[t], %[t], r2\n" // &= ~(1 << bp) |
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| 49 | // "ORRNE %[t], %[t], r2\n" // |= (1 << bp) |
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| 50 | // ".syntax divided" |
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| 51 | // : [t]"+r"(t) |
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| 52 | // : [val]"r"(val), [pos]"r"(pos) |
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| 53 | // : "r2", "cc" |
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| 54 | // ); |
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| 55 | // bm->ptr[pos >> 3] = t; |
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| 56 | |
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| 57 | } |
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| 58 | |
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| 59 | // Utility function. Use bv_get instead. |
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| 60 | static inline int bv_getbit(bit_vector_t* bm, int pos) |
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| 61 | { |
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| 62 | // Note: bv_get() and other code rely on this |
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| 63 | // method returning '1' if the bit is set. |
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| 64 | // If you are interested only in the truth value, |
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| 65 | // you can use bv_testbit(). |
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| 66 | |
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| 67 | int bp = pos - ((pos >> 3) << 3); |
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| 68 | return ((bm->ptr[pos >> 3] & (1 << bp)) > 0) ? 1 : 0; |
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| 69 | } |
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| 70 | |
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| 71 | void bv_set(bit_vector_t* bm, int pos, int val) |
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| 72 | { |
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| 73 | int i; |
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| 74 | int bitpos = pos * bm->nBits; |
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| 75 | for (i = 0; i < bm->nBits; ++i) |
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| 76 | { |
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| 77 | bv_setbit(bm, bitpos + i, val & (1<<i)); |
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| 78 | } |
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| 79 | } |
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| 80 | |
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| 81 | // Same as bv_set, but sets val to two consecutive elements |
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| 82 | // instead of just one. |
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| 83 | void bv_set2(bit_vector_t* bm, int pos, int val) |
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| 84 | { |
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| 85 | int i; |
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| 86 | int bitpos = pos * bm->nBits; |
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| 87 | for (i = 0; i < bm->nBits; ++i) |
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| 88 | { |
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| 89 | int t = val & (1<<i); |
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| 90 | bv_setbit(bm, bitpos + i, t); |
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| 91 | bv_setbit(bm, bitpos + i + bm->nBits, t); |
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| 92 | } |
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| 93 | } |
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| 94 | |
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| 95 | // Same as bv_set, but sets val to four consecutive elements |
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| 96 | // instead of just one. |
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| 97 | void bv_set4(bit_vector_t* bm, int pos, int val) |
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| 98 | { |
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| 99 | int i; |
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| 100 | int bitpos = pos * bm->nBits; |
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| 101 | for (i = 0; i < bm->nBits; ++i) |
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| 102 | { |
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| 103 | int t = val & (1 << i); |
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| 104 | bv_setbit(bm, bitpos + i, t); |
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| 105 | bv_setbit(bm, bitpos + i + bm->nBits, t); |
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| 106 | bv_setbit(bm, bitpos + i + bm->nBits * 2, t); |
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| 107 | bv_setbit(bm, bitpos + i + bm->nBits * 3, t); |
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| 108 | } |
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| 109 | } |
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| 110 | |
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| 111 | int bv_get(bit_vector_t* bm, int pos) |
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| 112 | { |
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| 113 | int i; |
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| 114 | int ret = 0; |
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| 115 | int bitpos = pos * bm->nBits; |
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| 116 | for (i = 0; i < bm->nBits; ++i) |
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| 117 | { |
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| 118 | ret |= (bv_getbit(bm, bitpos + i) << i); |
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| 119 | } |
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| 120 | |
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| 121 | return ret; |
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| 122 | } |
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| 123 | |
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| 124 | |
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| 125 | void bv_free(bit_vector_t* bm) |
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| 126 | { |
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| 127 | if (bm) |
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| 128 | { |
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| 129 | if (bm->ptr) |
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| 130 | { |
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| 131 | free(bm->ptr); |
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| 132 | bm->ptr = NULL; |
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| 133 | } |
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| 134 | |
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| 135 | free(bm); |
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| 136 | } |
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| 137 | } |
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| 138 | |
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| 139 | /* |
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| 140 | // Utility function. Not sure what for, but might |
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| 141 | // be useful in the future. |
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| 142 | static int bv_testbit(bit_vector_t* bm, int pos) |
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| 143 | { |
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| 144 | int bp = pos - ((pos >> 3) << 3); |
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| 145 | return bm->ptr[pos >> 3] & (1 << bp); |
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| 146 | } |
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| 147 | |
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| 148 | |
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| 149 | // This method is designed to be used for blitting the contents of the |
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| 150 | // bit_vector into the framebuffer. The value of each element is used to |
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| 151 | // look up a color value based on the lookup-table (last parameter). |
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| 152 | // Not used currently. Never will be probably. |
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| 153 | static void bv_expand(bit_vector_t* bm, unsigned char* dst, int len, color* lookup) |
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| 154 | { |
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| 155 | int i; |
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| 156 | int k; |
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| 157 | |
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| 158 | for (i = 0; i < len; ++i) |
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| 159 | { |
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| 160 | int elem = 0; |
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| 161 | int bitpos = i * bm->nBits; |
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| 162 | for (k = 0; k < bm->nBits; ++k) |
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| 163 | { |
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| 164 | int pos = bitpos + k; |
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| 165 | int bp = pos - ((pos >> 3) << 3); |
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| 166 | if (bm->ptr[pos >> 3] & (1 << bp)) |
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| 167 | elem |= (1 << k); |
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| 168 | } |
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| 169 | dst[i] = lookup[elem]; |
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| 170 | dst[i+screen_buffer_size] = lookup[elem]; |
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| 171 | } |
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| 172 | } |
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| 173 | */ |
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