| 1 | //Conect4: Kettmeister, CHDKLover german forum (forum.chdk-treff.de) |
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| 2 | #include "stdlib.h" |
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| 3 | #include "keyboard.h" |
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| 4 | #include "platform.h" |
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| 5 | #include "core.h" |
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| 6 | #include "lang.h" |
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| 7 | #include "conf.h" |
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| 8 | #include "gui.h" |
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| 9 | #include "gui_osd.h" |
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| 10 | #include "gui_draw.h" |
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| 11 | #include "gui_lang.h" |
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| 12 | #include "gui_batt.h" |
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| 13 | #include "gui_mbox.h" |
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| 14 | |
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| 15 | #include "module_load.h" |
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| 16 | |
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| 17 | void gui_module_menu_kbd_process(); |
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| 18 | void gui_4wins_kbd_process(); |
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| 19 | void gui_4wins_draw(int enforce_redraw); |
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| 20 | |
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| 21 | gui_handler GUI_MODE_4WINS = |
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| 22 | /*GUI_MODE_4WINS*/ { GUI_MODE_MODULE, gui_4wins_draw, gui_4wins_kbd_process, gui_module_menu_kbd_process, GUI_MODE_FLAG_NODRAWRESTORE, GUI_MODE_MAGICNUM }; |
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| 23 | |
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| 24 | |
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| 25 | #define BORDER 20 |
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| 26 | #define XBORDER (camera_screen.ts_button_border+BORDER) |
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| 27 | #define RECT_SIZE 30 |
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| 28 | #define BORDER_TOP RECT_SIZE |
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| 29 | #define FIELD_HEIGHT 7 |
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| 30 | #define FIELD_WIDTH 7 |
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| 31 | #define P1_COLOR MAKE_COLOR(COLOR_HISTO_B_PLAY,COLOR_HISTO_B_PLAY) |
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| 32 | #define P2_COLOR MAKE_COLOR(COLOR_HISTO_G_PLAY,COLOR_HISTO_G_PLAY) |
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| 33 | #define BK_COLOR MAKE_COLOR(COLOR_GREY,COLOR_GREY) |
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| 34 | #define FIELD_COLOR MAKE_COLOR(COLOR_SPLASH_GREY,COLOR_SPLASH_GREY)//(füllfarbe,rand) |
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| 35 | #define TEXT_COLOR MAKE_COLOR(COLOR_GREY, COLOR_WHITE) |
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| 36 | #define INFO_COLOR MAKE_COLOR(COLOR_SPLASH_GREY, COLOR_SPLASH_GREY) |
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| 37 | #define INFO_TEXT_COLOR MAKE_COLOR(INFO_COLOR, COLOR_WHITE) |
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| 38 | |
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| 39 | char cursor_position,cur_player=1; |
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| 40 | char field[FIELD_HEIGHT][FIELD_WIDTH]; |
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| 41 | char finished=0; |
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| 42 | char badColumns[7]; |
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| 43 | char in_game=0; |
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| 44 | char mode_rival=0; //1=person 0=cam |
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| 45 | char count_win[2]={0,0}; |
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| 46 | |
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| 47 | //------------------------------------------------------------------- |
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| 48 | static char isFull(int column) |
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| 49 | { |
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| 50 | if(field[column-1][6]) |
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| 51 | return 1; |
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| 52 | else |
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| 53 | return 0; |
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| 54 | } |
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| 55 | |
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| 56 | static char set_stone(int column, char player, char visible) |
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| 57 | { |
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| 58 | int i; |
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| 59 | in_game=1; |
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| 60 | if(!isFull(column)) |
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| 61 | { |
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| 62 | for(i=1;field[column-1][i];i++); //1 ist wichtig (0=Fundament) |
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| 63 | if (visible) { |
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| 64 | draw_filled_ellipse((XBORDER+((column-1)*RECT_SIZE))+15, (BORDER+((6-i)*RECT_SIZE))+15+BORDER_TOP, 10,10, (cur_player==1)?P1_COLOR:P2_COLOR); |
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| 65 | } |
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| 66 | field[column-1][i]=player; |
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| 67 | return 1; |
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| 68 | } |
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| 69 | else return 0; |
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| 70 | } |
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| 71 | /*==================== KI ===========================*/ |
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| 72 | static void unset_stone(int column) |
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| 73 | { |
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| 74 | int i; |
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| 75 | for(i=1;field[column-1][i]&&i<=6;i++); //1 ist wichtig (0=Fundament) |
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| 76 | field[column-1][i-1]=0; |
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| 77 | } |
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| 78 | |
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| 79 | char ki_isBadColumn(int column){ |
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| 80 | if(badColumns[column-1]) return column; else return 0; |
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| 81 | } |
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| 82 | |
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| 83 | char ki_3(char player) { |
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| 84 | int i,j; |
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| 85 | //waagerecht und Diagonal (über Anstieg) |
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| 86 | for(i=0;i<=3;i++){ // column |
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| 87 | for(j=1;j<=6;j++){ //row |
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| 88 | if(field[i][j]==player&&field[i+1][j]==player&&field[i+2][j]==player&&field[i+3][j]==0&&field[i+3][j-1]) return i+4; //***- |
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| 89 | if(field[i][j]==player&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==player&&field[i+2][j-1]) return i+3; //**-* |
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| 90 | if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==player&&field[i+1][j-1]) return i+2; //*-** |
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| 91 | if(field[i][j]==0&&field[i+1][j]==player&&field[i+2][j]==player&&field[i+3][j]==player&&field[i][j-1]) return i+1; //-*** |
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| 92 | } |
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| 93 | for(j=1;j<=3;j++){ |
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| 94 | if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==player&&field[i+3][j+3]==0&&field[i+3][j+3-1]) return i+4; //***- |
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| 95 | if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&field[i+2][j+2-1]) return i+3; //**-* |
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| 96 | if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==player&&field[i+1][j+1-1]) return i+2; //*-** |
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| 97 | if(field[i][j]==0&&field[i+1][j+1]==player&&field[i+2][j+2]==player&&field[i+3][j+3]==player&&field[i][j-1]) return i+1; //-*** |
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| 98 | } |
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| 99 | for(j=4;j<=6;j++){ |
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| 100 | if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==player&&field[i+3][j-3]==0&&field[i+3][j-3-1]) return i+4; //***- |
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| 101 | if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&field[i+2][j-2-1]) return i+3; //**-* |
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| 102 | if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==player&&field[i+1][j-1-1]) return i+2; //*-** |
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| 103 | if(field[i][j]==0&&field[i+1][j-1]==player&&field[i+2][j-2]==player&&field[i+3][j-3]==player&&field[i][j-1]) return i+1; //-*** |
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| 104 | } |
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| 105 | } |
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| 106 | //Unterreihentrick in allen ebenen |
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| 107 | for(i=0;i<=2;i++){ |
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| 108 | for(j=1;j<=6;j++) if(field[i][j]==0&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==player&&field[i+4][j]==0&&field[i][j-1]&&field[i+2][j-1]&&field[i+4][j-1]) return i+3; //_*_*_ |
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| 109 | for(j=1;j<=3;j++) if(field[i][j]==0&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&field[i+4][j+4]==0&&field[i][j-1]&&field[i+2][j+2-1]&&field[i+4][j+4-1]) return i+3; //_*_*_ |
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| 110 | for(j=4;j<=6;j++) if(field[i][j]==0&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&field[i+4][j-4]==0&&field[i][j-1]&&field[i+2][j-2-1]&&field[i+4][j-4-1]) return i+3; //_*_*_ |
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| 111 | } |
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| 112 | //senkrecht |
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| 113 | for(i=0;i<=6;i++) for(j=1;j<=3;j++) if(field[i][j]==player&&field[i][j+1]==player&&field[i][j+2]==player&&field[i][j+3]==0) return i+1; |
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| 114 | return 0; |
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| 115 | } |
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| 116 | |
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| 117 | char ki_2(char player) { |
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| 118 | int i,j; |
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| 119 | //waagerecht und Diagonal über Anstieg |
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| 120 | for(i=0;i<=3;i++){ //column |
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| 121 | for(j=1;j<=6;j++){ //row |
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| 122 | if(field[i][j]==player&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==0&&(field[i+2][j-1]||field[i+3][j-1])&&!ki_isBadColumn(i+3)) return i+3; //**-- return und if ändern |
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| 123 | if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==0&&field[i+3][j]==player&&(field[i+1][j-1]||field[i+2][j-1])&&!ki_isBadColumn(i+2)) return i+2; //*--* (i+3 geht auch) |
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| 124 | if(field[i][j]==0&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==player&&(field[i][j-1]||field[i+1][j-1])&&!ki_isBadColumn(i+2)) return i+2; //--** |
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| 125 | if(field[i][j]==0&&field[i+1][j]==player&&field[i+2][j]==0&&field[i+3][j]==player&&(field[i][j-1]||field[i+2][j-1])&&!ki_isBadColumn(i+3)) return i+3; //-*-* |
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| 126 | if(field[i][j]==player&&field[i+1][j]==0&&field[i+2][j]==player&&field[i+3][j]==0&&(field[i+1][j-1]||field[i+3][j-1])&&!ki_isBadColumn(i+2)) return i+2; //*-*- |
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| 127 | } |
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| 128 | for(j=1;j<=3;j++){ |
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| 129 | if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==0&&field[i+2][j+2-1]&&!ki_isBadColumn(i+3)) return i+3; //**-- return und if ändern |
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| 130 | if(field[i][j]==player&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==0&&field[i+3][j+3-1]&&!ki_isBadColumn(i+3)) return i+4; //**-- return und if ändern |
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| 131 | if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&(field[i+1][j+1-1]||field[i+2][j+2-1])&&!ki_isBadColumn(i+2)) return i+2; //*--* (i+3 geht auch) |
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| 132 | if(field[i][j]==0&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==player&&(field[i][j-1]||field[i+1][j+1-1])&&!ki_isBadColumn(i+2)) return i+2; //--** |
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| 133 | if(field[i][j]==0&&field[i+1][j+1]==player&&field[i+2][j+2]==0&&field[i+3][j+3]==player&&(field[i][j-1]||field[i+2][j+2-1])&&!ki_isBadColumn(i+3)) return i+3; //-*-* |
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| 134 | if(field[i][j]==player&&field[i+1][j+1]==0&&field[i+2][j+2]==player&&field[i+3][j+3]==0&&(field[i+1][j+1-1]||field[i+3][j+3-1])&&!ki_isBadColumn(i+2)) return i+2; //*-*- |
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| 135 | } |
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| 136 | for(j=4;j<=6;j++){ |
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| 137 | if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==0&&field[i+2][j-2-1]&&!ki_isBadColumn(i+3)) return i+3; //**-- return und if ändern |
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| 138 | if(field[i][j]==player&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==0&&field[i+3][j-3-1]&&!ki_isBadColumn(i+3)) return i+4; //**-- return und if ändern |
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| 139 | if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&(field[i+1][j-1-1]||field[i+2][j-2-1])&&!ki_isBadColumn(i+2)) return i+2; //*--* (i+3 geht auch) |
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| 140 | if(field[i][j]==0&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==player&&(field[i][j-1]||field[i+1][j-1-1])&&!ki_isBadColumn(i+2)) return i+2; //--** |
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| 141 | if(field[i][j]==0&&field[i+1][j-1]==player&&field[i+2][j-2]==0&&field[i+3][j-3]==player&&(field[i][j-1]||field[i+2][j-2-1])&&!ki_isBadColumn(i+3)) return i+3; //-*-* |
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| 142 | if(field[i][j]==player&&field[i+1][j-1]==0&&field[i+2][j-2]==player&&field[i+3][j-3]==0&&(field[i+1][j-1-1]||field[i+3][j-3-1])&&!ki_isBadColumn(i+2)) return i+2; //*-*- |
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| 143 | } |
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| 144 | } |
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| 145 | //senkrecht |
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| 146 | for(i=0;i<=6;i++) for(j=1;j<=3;j++) if(field[i][j]==player&&field[i][j+1]==player&&field[i][j+2]==0&&!ki_isBadColumn(i+1)) return i+1; |
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| 147 | return 0; |
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| 148 | } |
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| 149 | |
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| 150 | char ki_findColumn(char mode, char player) { //player = 1|2 |
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| 151 | char erg=0, cam=player, otherplayer, i, counter=0; |
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| 152 | otherplayer=(player==1)?2:1; |
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| 153 | switch(mode) { |
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| 154 | case 'b': |
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| 155 | case 1: erg=ki_3(cam); //ich3 |
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| 156 | if(!erg&&mode!='b') erg=ki_3(otherplayer); else break; //du3 |
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| 157 | if(!erg) { //ungünstige Spalten ermitteln |
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| 158 | for(i=1;i<=7;i++) { |
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| 159 | if(!isFull(i)) { |
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| 160 | set_stone(i,9,0); //Stein setzen 9=irgendwas |
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| 161 | badColumns[i-1]=ki_findColumn('b',otherplayer); //ungünstige Spalten ermitteln b=bad |
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| 162 | if(!badColumns[i-1]) badColumns[i-1]=ki_findColumn('b',cam); |
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| 163 | unset_stone(i); |
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| 164 | } else badColumns[i-1]=9; //9=full |
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| 165 | } |
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| 166 | } else break; |
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| 167 | erg=ki_2(cam); //ich2 (für passivere Methode vertauschen) |
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| 168 | if(!erg) erg=ki_2(otherplayer); else break; //du2 |
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| 169 | if(!erg) erg=(!isFull(4)&&!ki_isBadColumn(4))?4:0; else break;//mitte |
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| 170 | if(!erg) do erg=(rand()%7)+1; while((isFull(erg)||erg==0||ki_isBadColumn(erg))&&counter++<100); //zufall |
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| 171 | if(counter>100) for(i=1;i<=7;i++) if(!isFull(i)) erg=i; |
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| 172 | break; |
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| 173 | } |
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| 174 | return erg; |
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| 175 | } |
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| 176 | /*======================= K I END ===============================*/ |
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| 177 | void draw_txt_message(char* text) { |
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| 178 | coord w, x, y; |
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| 179 | int l; |
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| 180 | color cl = MAKE_COLOR(COLOR_RED, COLOR_WHITE); |
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| 181 | l=strlen(text); |
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| 182 | w=l*FONT_WIDTH+10; |
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| 183 | |
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| 184 | x = (camera_screen.width-camera_screen.ts_button_border-w)>>1; y = ((camera_screen.height)>>1); |
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| 185 | draw_filled_round_rect(x, y, x+w, y+FONT_HEIGHT+6, MAKE_COLOR(COLOR_RED, COLOR_RED)); |
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| 186 | draw_string(x+((w-strlen(text)*FONT_WIDTH)>>1), y+4, text, cl); |
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| 187 | } |
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| 188 | //------------------------------------------------------------------- |
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| 189 | static void change_player() |
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| 190 | { |
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| 191 | if (cur_player==1) cur_player=2; else cur_player=1; |
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| 192 | draw_filled_ellipse((XBORDER+((cursor_position)*RECT_SIZE))+15, BORDER+10, 10,10, (cur_player==1)?P1_COLOR:P2_COLOR); |
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| 193 | } |
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| 194 | //------------------------------------------------------------------- |
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| 195 | static char win_query() |
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| 196 | { |
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| 197 | int i=0,j=0; |
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| 198 | |
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| 199 | for(i=0;i<4;i++) |
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| 200 | { |
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| 201 | for(j=1;j<4;j++) |
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| 202 | { |
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| 203 | // '1' |
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| 204 | if(field[i][j]==1 && field[i+1][j+1]==1 && field[i+2][j+2]==1 && field[i+3][j+3]==1) return 1; // diagonal > |
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| 205 | if(field[i][j+3]==1 && field[i+1][j+2]==1 && field[i+2][j+1]==1 && field[i+3][j]==1) return 1; // diagonal > / |
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| 206 | // '2' |
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| 207 | if(field[i][j]==2 && field[i+1][j+1]==2 && field[i+2][j+2]==2 && field[i+3][j+3]==2) return 1;// diagonal > |
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| 208 | if(field[i][j+3]==2 && field[i+1][j+2]==2 && field[i+2][j+1]==2 && field[i+3][j]==2) return 1;// diagonal > / |
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| 209 | } |
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| 210 | } |
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| 211 | |
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| 212 | for(i=0;i<7;i++) |
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| 213 | { |
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| 214 | for(j=1;j<4;j++) |
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| 215 | { |
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| 216 | if(field[i][j]==2 && field[i][j+1]==2 && field[i][j+2]==2 && field[i][j+3]==2) return 1; // vertical > | |
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| 217 | if(field[i][j]==1 && field[i][j+1]==1 && field[i][j+2]==1 && field[i][j+3]==1) return 1; // vertical > | |
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| 218 | } |
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| 219 | } |
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| 220 | |
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| 221 | for(i=0;i<4;i++) |
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| 222 | { |
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| 223 | for(j=1;j<7;j++) |
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| 224 | { |
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| 225 | if(field[i][j]==2 && field[i+1][j]==2 && field[i+2][j]==2 && field[i+3][j]==2) return 1; // horizontal > - |
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| 226 | if(field[i][j]==1 && field[i+1][j]==1 && field[i+2][j]==1 && field[i+3][j]==1) return 1; // horizontal > - |
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| 227 | } |
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| 228 | } |
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| 229 | |
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| 230 | if (isFull(1) && isFull(2) && isFull(3) && isFull(4) && isFull(5) && isFull(6) && isFull(7)) return 9; |
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| 231 | |
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| 232 | return 0; |
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| 233 | } |
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| 234 | //------------------------------------------------------------------- |
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| 235 | void win() { |
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| 236 | if(win_query()==1){ |
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| 237 | finished=1; |
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| 238 | count_win[cur_player-1]++; |
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| 239 | draw_txt_message(lang_str((cur_player==1)?LANG_CONNECT4_P1_WIN:(mode_rival)?LANG_CONNECT4_P2_WIN:LANG_CONNECT4_CAM_WIN)); |
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| 240 | } else if (win_query()==9) { |
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| 241 | finished=1; |
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| 242 | draw_txt_message(lang_str(LANG_CONNECT4_DRAW)); |
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| 243 | } |
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| 244 | change_player(); |
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| 245 | } |
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| 246 | //------------------------------------------------------------------- |
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| 247 | void draw_mode() |
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| 248 | { |
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| 249 | int x = (camera_screen.ts_button_border/FONT_WIDTH) + 30; |
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| 250 | draw_txt_string(x, 4, " ", TEXT_COLOR); |
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| 251 | if (mode_rival==1) |
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| 252 | draw_txt_string(x, 4, lang_str(LANG_CONNECT4_HUMAN), TEXT_COLOR); |
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| 253 | else |
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| 254 | draw_txt_string(x, 4, "cam", TEXT_COLOR); |
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| 255 | } |
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| 256 | //------------------------------------------------------------------- |
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| 257 | void change_mode() |
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| 258 | { |
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| 259 | cur_player=1; |
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| 260 | count_win[0]=count_win[1]=0; |
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| 261 | if(mode_rival==1) |
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| 262 | mode_rival=0; //CAM |
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| 263 | else |
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| 264 | mode_rival=1; //HUMAN |
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| 265 | draw_mode(); |
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| 266 | } |
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| 267 | //------------------------------------------------------------------- |
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| 268 | void set() |
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| 269 | { |
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| 270 | if(finished==0) |
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| 271 | { |
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| 272 | if(cursor_position==7 && in_game==0) |
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| 273 | { |
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| 274 | change_mode(); |
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| 275 | } |
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| 276 | else |
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| 277 | { |
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| 278 | if(cur_player==1 || (cur_player==2 && mode_rival==1)) if(set_stone(cursor_position+1,cur_player,1)) win(); |
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| 279 | if((mode_rival==0 && cur_player==2) && !finished) if(set_stone(ki_findColumn(1, cur_player),cur_player, 1)) win(); |
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| 280 | } |
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| 281 | } |
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| 282 | } |
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| 283 | //------------------------------------------------------------------- |
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| 284 | static void move_cursor(int in_x_pos) |
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| 285 | { |
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| 286 | draw_filled_ellipse((XBORDER+((cursor_position)*RECT_SIZE))+15, BORDER+10, 10,10,BK_COLOR); |
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| 287 | if(in_game) |
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| 288 | { |
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| 289 | if(cursor_position==0 && in_x_pos<0) |
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| 290 | cursor_position=7+in_x_pos; |
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| 291 | else |
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| 292 | cursor_position=(cursor_position+in_x_pos)%7; |
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| 293 | } |
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| 294 | else |
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| 295 | { |
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| 296 | if(cursor_position==0 && in_x_pos<0) |
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| 297 | cursor_position=8+in_x_pos; |
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| 298 | else |
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| 299 | cursor_position=(cursor_position+in_x_pos)%8; |
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| 300 | } |
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| 301 | draw_filled_ellipse((XBORDER+((cursor_position)*RECT_SIZE))+15, BORDER+10, 10,10, (cur_player==1)?P1_COLOR:P2_COLOR); |
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| 302 | } |
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| 303 | //------------------------------------------------------------------- |
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| 304 | int gui_4wins_init() |
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| 305 | { |
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| 306 | static char str[16]; |
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| 307 | int i=0,j=0; |
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| 308 | |
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| 309 | cursor_position=3; |
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| 310 | finished=in_game=0; |
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| 311 | srand(time(NULL)); |
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| 312 | |
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| 313 | draw_filled_rect(0, 0, camera_screen.width, camera_screen.height, BK_COLOR); // draw backgraund |
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| 314 | draw_filled_rect(XBORDER, BORDER+BORDER_TOP, XBORDER+(7*RECT_SIZE), BORDER+(6*RECT_SIZE)+BORDER_TOP, FIELD_COLOR); |
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| 315 | draw_filled_round_rect(camera_screen.ts_button_border+240, 90, camera_screen.ts_button_border+360-BORDER, 240-10, INFO_COLOR); |
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| 316 | draw_txt_string((camera_screen.ts_button_border/FONT_WIDTH)+12, 0, lang_str(LANG_MENU_GAMES_CONNECT4), TEXT_COLOR); |
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| 317 | draw_line(camera_screen.ts_button_border,15,camera_screen.ts_button_border+360,15,COLOR_SPLASH_GREY); |
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| 318 | |
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| 319 | for(i=0;i<7;i++) |
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| 320 | { |
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| 321 | for(j=0;j<6;j++) |
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| 322 | { |
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| 323 | field[i][j+1]=0; |
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| 324 | draw_filled_ellipse(XBORDER+(i*RECT_SIZE)+(RECT_SIZE/2), BORDER+(j*RECT_SIZE)+(RECT_SIZE/2)+BORDER_TOP, 10, 10, BK_COLOR); |
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| 325 | } |
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| 326 | } |
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| 327 | for(i=0;i<7;i++) |
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| 328 | { |
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| 329 | field[i][0]=9; |
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| 330 | } |
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| 331 | |
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| 332 | move_cursor(0); |
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| 333 | draw_txt_string((camera_screen.ts_button_border/FONT_WIDTH)+30, 3, lang_str(LANG_CONNECT4_RIVAL), TEXT_COLOR); |
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| 334 | sprintf(str, "%d",count_win[0]); |
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| 335 | draw_txt_string((camera_screen.ts_button_border/FONT_WIDTH)+34, camera_screen.height/FONT_HEIGHT-9, str, MAKE_COLOR(INFO_COLOR, P1_COLOR)); |
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| 336 | sprintf(str, ":"); |
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| 337 | draw_txt_string((camera_screen.ts_button_border/FONT_WIDTH)+36, camera_screen.height/FONT_HEIGHT-9, str, INFO_TEXT_COLOR); |
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| 338 | sprintf(str, "%d",count_win[1]); |
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| 339 | draw_txt_string((camera_screen.ts_button_border/FONT_WIDTH)+38, camera_screen.height/FONT_HEIGHT-9, str, MAKE_COLOR(INFO_COLOR, P2_COLOR)); |
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| 340 | draw_mode(); |
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| 341 | if(cur_player==2&&!mode_rival) set(); |
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| 342 | |
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| 343 | gui_set_mode(&GUI_MODE_4WINS); |
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| 344 | |
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| 345 | return 1; |
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| 346 | } |
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| 347 | |
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| 348 | int basic_module_init() { |
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| 349 | return gui_4wins_init(); |
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| 350 | } |
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| 351 | |
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| 352 | //------------------------------------------------------------------- |
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| 353 | void gui_4wins_kbd_process() |
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| 354 | { |
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| 355 | switch (kbd_get_autoclicked_key()) |
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| 356 | { |
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| 357 | case KEY_SET: |
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| 358 | if(!finished) set(); else gui_4wins_init(); |
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| 359 | break; |
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| 360 | case KEY_LEFT: |
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| 361 | if(finished==0) |
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| 362 | move_cursor(-1); |
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| 363 | break; |
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| 364 | case KEY_RIGHT: |
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| 365 | if(finished==0) |
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| 366 | move_cursor(1); |
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| 367 | break; |
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| 368 | } |
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| 369 | } |
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| 370 | //------------------------------------------------------------------- |
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| 371 | void gui_4wins_draw(int enforce_redraw) { |
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| 372 | static char str[16]; |
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| 373 | sprintf(str, "Batt: %3d%%", get_batt_perc()); |
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| 374 | draw_txt_string((camera_screen.ts_button_border/FONT_WIDTH)+31, camera_screen.height/FONT_HEIGHT-2, str, INFO_TEXT_COLOR); |
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| 375 | gui_osd_draw_clock(camera_screen.ts_button_border+35*FONT_WIDTH,208-FONT_HEIGHT,INFO_TEXT_COLOR); |
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| 376 | } |
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| 377 | |
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| 378 | extern int module_idx; |
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| 379 | void gui_module_menu_kbd_process() { |
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| 380 | gui_default_kbd_process_menu_btn(); |
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| 381 | module_async_unload(module_idx); |
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| 382 | } |
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| 383 | |
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| 384 | /******************** Module Information structure ******************/ |
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| 385 | |
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| 386 | struct ModuleInfo _module_info = { MODULEINFO_V1_MAGICNUM, |
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| 387 | sizeof(struct ModuleInfo), |
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| 388 | |
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| 389 | ANY_CHDK_BRANCH, 0, // Requirements of CHDK version |
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| 390 | ANY_PLATFORM_ALLOWED, // Specify platform dependency |
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| 391 | 0, // flag |
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| 392 | -LANG_MENU_GAMES_CONNECT4, // Module name |
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| 393 | 1, 0, // Module version |
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| 394 | (int32_t) "Game" |
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| 395 | }; |
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