| 1 | #include "stdlib.h" |
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| 2 | #include "keyboard.h" |
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| 3 | #include "platform.h" |
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| 4 | #include "core.h" |
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| 5 | #include "lang.h" |
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| 6 | #include "gui.h" |
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| 7 | #include "gui_draw.h" |
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| 8 | #include "gui_lang.h" |
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| 9 | #include "gui_batt.h" |
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| 10 | #include "gui_mbox.h" |
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| 11 | #include "gui_reversi.h" |
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| 12 | |
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| 13 | #include "module_load.h" |
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| 14 | |
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| 15 | void gui_module_menu_kbd_process(); |
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| 16 | void gui_reversi_kbd_process(); |
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| 17 | void gui_reversi_draw(int enforce_redraw); |
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| 18 | |
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| 19 | gui_handler GUI_MODE_REVERSI = |
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| 20 | /*GUI_MODE_REVERSI*/ { GUI_MODE_MODULE, gui_reversi_draw, gui_reversi_kbd_process, gui_module_menu_kbd_process, GUI_MODE_FLAG_NODRAWRESTORE, GUI_MODE_MAGICNUM }; |
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| 21 | |
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| 22 | |
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| 23 | //------------------------------------------------------------------- |
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| 24 | #define FIELD_EMPTY 0 |
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| 25 | #define FIELD_PLAYER1 1 |
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| 26 | #define FIELD_PLAYER2 2 |
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| 27 | #define COMPUTER_ONLY 3 |
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| 28 | |
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| 29 | |
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| 30 | #define FIELD_COLOR_WHITE COLOR_YELLOW |
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| 31 | #define FIELD_COLOR_BLACK COLOR_GREY |
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| 32 | #define MARKER_COLOR_WHITE COLOR_WHITE |
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| 33 | #define MARKER_COLOR_BLACK COLOR_BLACK |
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| 34 | #define SELECTED_COLOR COLOR_RED |
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| 35 | |
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| 36 | |
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| 37 | //------------------------------------------------------------------- |
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| 38 | typedef unsigned char uchar; |
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| 39 | |
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| 40 | //------------------------------------------------------------------- |
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| 41 | static uchar Field[8][8]; |
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| 42 | static uchar CurrPlayer, Computer, InGame=0, NumPl1, NumPl2; |
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| 43 | |
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| 44 | static unsigned short field_size, field_x, field_y, cell_size; |
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| 45 | |
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| 46 | static uchar xPos=3, yPos=3; |
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| 47 | static volatile uchar need_redraw = 0, need_redraw_all = 0; |
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| 48 | |
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| 49 | static char buf[128]; |
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| 50 | |
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| 51 | //------------------------------------------------------------------- |
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| 52 | static void redraw(); |
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| 53 | static void redrawstatus(); |
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| 54 | |
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| 55 | //------------------------------------------------------------------- |
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| 56 | static uchar NotPlayer(uchar Pl) { |
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| 57 | if (Pl==FIELD_PLAYER1) |
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| 58 | return FIELD_PLAYER2; |
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| 59 | else |
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| 60 | return FIELD_PLAYER1; |
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| 61 | } |
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| 62 | |
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| 63 | //------------------------------------------------------------------- |
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| 64 | static void InitField() { |
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| 65 | uchar x, y; |
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| 66 | |
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| 67 | for (x=0; x<8; ++x) |
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| 68 | for (y=0; y<8; ++y) |
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| 69 | Field[x][y]=FIELD_EMPTY; |
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| 70 | |
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| 71 | Field[3][3] = Field[4][4] = FIELD_PLAYER1; |
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| 72 | Field[3][4] = Field[4][3] = FIELD_PLAYER2; |
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| 73 | } |
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| 74 | |
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| 75 | //------------------------------------------------------------------- |
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| 76 | static uchar GetNum(uchar Player) { |
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| 77 | uchar x, y, N=0; |
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| 78 | |
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| 79 | for (x=0; x<8; ++x) |
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| 80 | for (y=0; y<8; ++y) |
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| 81 | if (Field[x][y]==Player) ++N; |
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| 82 | |
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| 83 | return N; |
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| 84 | } |
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| 85 | |
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| 86 | //------------------------------------------------------------------- |
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| 87 | static uchar Place(uchar x, uchar y, uchar Player, uchar Placed) { |
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| 88 | /*0..64 - Ok |
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| 89 | 0xFF - not empty*/ |
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| 90 | int I, J, x1, y1; |
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| 91 | uchar Eated, E; |
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| 92 | |
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| 93 | if (Field[x][y]!=FIELD_EMPTY) { |
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| 94 | return 0xFF; |
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| 95 | } else { |
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| 96 | Eated=0; |
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| 97 | for (I=-1;I<=1;I++) { |
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| 98 | for (J=-1;J<=1;J++) { |
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| 99 | E=0; |
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| 100 | x1=x+I; |
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| 101 | y1=y+J; |
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| 102 | while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) { |
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| 103 | E++; |
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| 104 | x1=x1+I; |
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| 105 | y1=y1+J; |
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| 106 | } |
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| 107 | if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) { |
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| 108 | Field[x][y]=Player; |
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| 109 | x1=x+I; |
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| 110 | y1=y+J; |
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| 111 | while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) { |
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| 112 | Field[x1][y1]=Player; |
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| 113 | x1=x1+I; |
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| 114 | y1=y1+J; |
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| 115 | } |
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| 116 | } |
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| 117 | if (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY)) |
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| 118 | Eated+=E; |
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| 119 | } |
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| 120 | } |
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| 121 | return Eated; |
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| 122 | } |
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| 123 | } |
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| 124 | |
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| 125 | //------------------------------------------------------------------- |
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| 126 | static uchar ComputerPlace(uchar Player) { |
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| 127 | static const uchar PlaceTable[8][8] ={{1,8,2,2,2,2,8,1}, |
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| 128 | {8,8,6,5,5,6,8,8}, |
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| 129 | {2,6,4,3,3,4,6,2}, |
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| 130 | {2,5,3,1,1,3,5,2}, |
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| 131 | {2,5,3,1,1,3,5,2}, |
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| 132 | {2,6,4,3,3,4,6,2}, |
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| 133 | {8,8,6,5,5,6,8,8}, |
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| 134 | {1,8,2,2,2,2,8,1}}; |
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| 135 | uchar PlX[61]; |
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| 136 | uchar PlY[61]; |
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| 137 | uchar NPl=0, I, J, MaxE=0, E, MinPr=9; |
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| 138 | |
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| 139 | for (I=0; I<8; I++) { |
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| 140 | for (J=0; J<8; J++) { |
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| 141 | E=Place(I, J, Player, 0); |
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| 142 | if ((MinPr>PlaceTable[I][J]) && (E<0xFF) && (E>0)) { |
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| 143 | MinPr=PlaceTable[I][J]; |
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| 144 | NPl=0; |
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| 145 | MaxE=0; |
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| 146 | } |
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| 147 | if ((E<0xFF) && (MinPr==PlaceTable[I][J])) { |
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| 148 | if (E>MaxE) { |
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| 149 | MaxE=E; |
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| 150 | NPl=1; |
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| 151 | PlX[1]=I; |
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| 152 | PlY[1]=J; |
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| 153 | } else { |
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| 154 | if (E==MaxE) { |
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| 155 | NPl++; |
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| 156 | PlX[NPl]=I; |
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| 157 | PlY[NPl]=J; |
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| 158 | } |
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| 159 | } |
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| 160 | } |
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| 161 | } |
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| 162 | } |
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| 163 | // E=1; |
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| 164 | srand(get_tick_count()); |
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| 165 | E=(rand()%NPl)+1; |
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| 166 | Place(PlX[E],PlY[E],Player,1); |
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| 167 | return ((PlX[E] << 4) | PlY[E]); |
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| 168 | } |
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| 169 | |
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| 170 | //------------------------------------------------------------------- |
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| 171 | static uchar CanPlace(uchar Player) { |
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| 172 | uchar I, J, E=0, E1; |
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| 173 | |
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| 174 | for (I=0;I<8;I++) { |
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| 175 | for (J=0;J<8;J++) { |
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| 176 | E1=Place(I,J,Player,0); |
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| 177 | if (E1<0xFF) E+=E1; |
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| 178 | } |
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| 179 | } |
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| 180 | return (E>0); |
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| 181 | } |
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| 182 | |
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| 183 | //------------------------------------------------------------------- |
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| 184 | static void Result() { |
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| 185 | if (NumPl1>NumPl2) |
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| 186 | gui_mbox_init(LANG_REVERSI_MSG_RESULTS_TITLE, LANG_REVERSI_MSG_RESULTS_WON, MBOX_TEXT_CENTER, NULL); |
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| 187 | else if (NumPl1<NumPl2) |
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| 188 | gui_mbox_init(LANG_REVERSI_MSG_RESULTS_TITLE, LANG_REVERSI_MSG_RESULTS_LOST, MBOX_TEXT_CENTER, NULL); |
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| 189 | else |
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| 190 | gui_mbox_init(LANG_REVERSI_MSG_RESULTS_TITLE, LANG_REVERSI_MSG_RESULTS_DRAW, MBOX_TEXT_CENTER, NULL); |
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| 191 | redraw(); |
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| 192 | redrawstatus(); |
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| 193 | need_redraw_all = 1; |
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| 194 | } |
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| 195 | |
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| 196 | //------------------------------------------------------------------- |
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| 197 | static void DrawCell(uchar x, uchar y) { |
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| 198 | draw_filled_rect(field_x+cell_size*x, field_y+cell_size*y, |
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| 199 | field_x+cell_size*(x+1), field_y+cell_size*(y+1), |
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| 200 | (x==xPos && y==yPos)?MAKE_COLOR(SELECTED_COLOR, COLOR_RED):((x+y)&1)?MAKE_COLOR(FIELD_COLOR_WHITE, COLOR_WHITE):MAKE_COLOR(FIELD_COLOR_BLACK, COLOR_WHITE)); |
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| 201 | } |
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| 202 | |
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| 203 | //------------------------------------------------------------------- |
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| 204 | static void DrawMainWindow() { |
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| 205 | uchar x, y; |
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| 206 | |
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| 207 | draw_filled_rect(0, 0, camera_screen.width-1, camera_screen.height-1, MAKE_COLOR(SCREEN_COLOR, SCREEN_COLOR)); |
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| 208 | for (y=0; y<8; ++y) { |
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| 209 | for (x=0; x<8; ++x) { |
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| 210 | DrawCell(x, y); |
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| 211 | } |
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| 212 | } |
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| 213 | for (x=0; x<8; ++x) { |
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| 214 | draw_char(field_x+cell_size*x+((cell_size-FONT_WIDTH)>>1)+1, field_y-FONT_HEIGHT-1, '1'+x, MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 215 | draw_char(field_x+cell_size*x+((cell_size-FONT_WIDTH)>>1)+1, field_y+field_size+3, '1'+x, MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 216 | } |
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| 217 | for (y=0; y<8; ++y) { |
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| 218 | draw_char(field_x-FONT_WIDTH-4, field_y+cell_size*y+((cell_size-FONT_HEIGHT)>>1)+1, 'A'+y, MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 219 | draw_char(field_x+field_size+3, field_y+cell_size*y+((cell_size-FONT_HEIGHT)>>1)+1, 'A'+y, MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 220 | } |
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| 221 | } |
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| 222 | |
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| 223 | //------------------------------------------------------------------- |
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| 224 | static void InitMainWindow() { |
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| 225 | NumPl1=GetNum(FIELD_PLAYER1); |
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| 226 | NumPl2=GetNum(FIELD_PLAYER2); |
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| 227 | CurrPlayer=FIELD_PLAYER1; |
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| 228 | Computer=FIELD_PLAYER2; |
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| 229 | InGame=0; |
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| 230 | |
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| 231 | field_size = (camera_screen.height-2*FONT_HEIGHT-4)&0xFFF8; |
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| 232 | field_x = camera_screen.ts_button_border+FONT_WIDTH+8; |
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| 233 | field_y = (camera_screen.height-field_size)>>1; |
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| 234 | cell_size = field_size >> 3; |
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| 235 | |
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| 236 | // DrawMainWindow(); |
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| 237 | } |
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| 238 | |
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| 239 | //------------------------------------------------------------------- |
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| 240 | static void NewGame() { |
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| 241 | InitField(); |
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| 242 | CurrPlayer=FIELD_PLAYER1; |
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| 243 | Computer=FIELD_PLAYER2; |
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| 244 | NumPl1=2; |
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| 245 | NumPl2=2; |
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| 246 | xPos = yPos = 3; |
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| 247 | InGame=1; |
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| 248 | need_redraw = 1; |
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| 249 | } |
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| 250 | |
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| 251 | //------------------------------------------------------------------- |
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| 252 | static void Clk(uchar x, uchar y) { |
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| 253 | uchar Placed; |
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| 254 | |
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| 255 | if ((CurrPlayer==Computer) || (! InGame) || (Computer==COMPUTER_ONLY)) |
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| 256 | ; |
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| 257 | else { |
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| 258 | Placed=Place(x,y ,CurrPlayer,0); |
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| 259 | if (Placed==0) { |
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| 260 | gui_mbox_init(LANG_REVERSI_MSG_WRONG_TITLE, LANG_REVERSI_MSG_WRONG_TEXT_1, MBOX_TEXT_CENTER, NULL); |
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| 261 | need_redraw_all = 1; |
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| 262 | } else if (Placed==0xFF) { |
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| 263 | gui_mbox_init(LANG_REVERSI_MSG_WRONG_TITLE, LANG_REVERSI_MSG_WRONG_TEXT_2, MBOX_TEXT_CENTER, NULL); |
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| 264 | need_redraw_all = 1; |
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| 265 | } else { |
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| 266 | Placed=Place(x, y, CurrPlayer,1); |
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| 267 | CurrPlayer=NotPlayer(CurrPlayer); |
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| 268 | NumPl1=GetNum(FIELD_PLAYER1); |
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| 269 | NumPl2=GetNum(FIELD_PLAYER2); |
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| 270 | need_redraw = 1; |
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| 271 | if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { |
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| 272 | InGame=0; |
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| 273 | Result(); |
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| 274 | } |
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| 275 | if (InGame && !CanPlace(CurrPlayer)) { |
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| 276 | CurrPlayer=NotPlayer(CurrPlayer); |
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| 277 | need_redraw = 1; |
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| 278 | } |
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| 279 | } |
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| 280 | } |
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| 281 | } |
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| 282 | |
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| 283 | //------------------------------------------------------------------- |
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| 284 | static void Timer() { |
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| 285 | uchar PPP; |
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| 286 | |
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| 287 | if ((InGame) & (CurrPlayer==Computer || Computer==COMPUTER_ONLY)) { |
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| 288 | if (CanPlace(CurrPlayer)) { |
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| 289 | PPP=ComputerPlace(CurrPlayer); |
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| 290 | //xPos = PPP >> 4; yPos = PPP & 0x0F; |
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| 291 | NumPl1=GetNum(FIELD_PLAYER1); |
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| 292 | NumPl2=GetNum(FIELD_PLAYER2); |
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| 293 | need_redraw=1; |
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| 294 | } |
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| 295 | CurrPlayer=NotPlayer(CurrPlayer); |
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| 296 | if (!CanPlace(FIELD_PLAYER1) && !CanPlace(FIELD_PLAYER2)) { |
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| 297 | InGame=0; |
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| 298 | Result(); |
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| 299 | } |
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| 300 | if (InGame && !CanPlace(CurrPlayer)) { |
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| 301 | CurrPlayer=NotPlayer(CurrPlayer); |
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| 302 | need_redraw=1; |
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| 303 | } |
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| 304 | } |
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| 305 | } |
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| 306 | |
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| 307 | //------------------------------------------------------------------- |
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| 308 | static void redraw() { |
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| 309 | uchar x, y; |
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| 310 | |
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| 311 | for (x=0; x<8; ++x) { |
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| 312 | for (y=0; y<8; ++y) { |
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| 313 | DrawCell(x, y); |
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| 314 | switch (Field[x][y]) { |
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| 315 | case FIELD_EMPTY: |
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| 316 | break; |
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| 317 | case FIELD_PLAYER1: |
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| 318 | draw_filled_ellipse(field_x+cell_size*x+(cell_size>>1), field_y+cell_size*y+(cell_size>>1), |
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| 319 | (cell_size>>1)-4, (cell_size>>1)-4, MAKE_COLOR(MARKER_COLOR_WHITE, MARKER_COLOR_WHITE)); |
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| 320 | break; |
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| 321 | case FIELD_PLAYER2: |
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| 322 | draw_filled_ellipse(field_x+cell_size*x+(cell_size>>1), field_y+cell_size*y+(cell_size>>1), |
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| 323 | (cell_size>>1)-4, (cell_size>>1)-4, MAKE_COLOR(MARKER_COLOR_BLACK, MARKER_COLOR_BLACK)); |
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| 324 | break; |
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| 325 | } |
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| 326 | } |
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| 327 | } |
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| 328 | |
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| 329 | draw_rect(field_x+cell_size*xPos, field_y+cell_size*yPos, field_x+cell_size*(xPos+1), field_y+cell_size*(yPos+1), COLOR_RED); |
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| 330 | } |
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| 331 | |
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| 332 | //------------------------------------------------------------------- |
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| 333 | static void redrawstatus() { |
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| 334 | int x=camera_screen.ts_button_border+field_size+FONT_WIDTH*2+23, y = 25; |
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| 335 | if (InGame) { |
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| 336 | if (CurrPlayer==FIELD_PLAYER1) { |
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| 337 | draw_string(x+1, y, lang_str(LANG_REVERSI_MOVE_WHITE), MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 338 | } else { |
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| 339 | draw_string(x+1, y, lang_str(LANG_REVERSI_MOVE_BLACK), MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 340 | } |
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| 341 | } else { |
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| 342 | draw_string(x, y, lang_str(LANG_REVERSI_GAME_OVER), MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 343 | } |
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| 344 | draw_string(x, y+FONT_HEIGHT+8, lang_str(LANG_REVERSI_WHITE_BLACK), MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 345 | sprintf(buf, " %d ", NumPl1); |
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| 346 | draw_string(x+FONT_WIDTH*(7-strlen(buf))/2, y+FONT_HEIGHT*2+8, buf, MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 347 | sprintf(buf, " %d ", NumPl2); |
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| 348 | draw_string(x+FONT_WIDTH*7+FONT_WIDTH*(7-strlen(buf))/2, y+FONT_HEIGHT*2+8, buf, MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 349 | draw_rect(x-4, y-4, x+FONT_WIDTH*14+4, y+FONT_HEIGHT*3+8+4, COLOR_WHITE); |
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| 350 | draw_rect(x-2, y-2, x+FONT_WIDTH*14+2, y+FONT_HEIGHT*3+8+2, COLOR_WHITE); |
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| 351 | draw_line(x-2, y+FONT_HEIGHT+4, x+FONT_WIDTH*14+2, y+FONT_HEIGHT+4, COLOR_WHITE); |
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| 352 | draw_line(x+FONT_WIDTH*7, y+FONT_HEIGHT+4, x+FONT_WIDTH*7, y+FONT_HEIGHT*3+8+2, COLOR_WHITE); |
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| 353 | } |
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| 354 | |
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| 355 | //------------------------------------------------------------------- |
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| 356 | int basic_module_init() { |
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| 357 | gui_set_mode(&GUI_MODE_REVERSI); |
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| 358 | InitMainWindow(); |
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| 359 | NewGame(); |
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| 360 | need_redraw_all = 1; |
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| 361 | return 1; |
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| 362 | } |
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| 363 | |
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| 364 | //------------------------------------------------------------------- |
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| 365 | void gui_reversi_kbd_process() { |
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| 366 | switch (kbd_get_autoclicked_key()) { |
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| 367 | case KEY_UP: |
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| 368 | yPos =(yPos-1)&7; |
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| 369 | need_redraw = 1; |
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| 370 | break; |
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| 371 | case KEY_DOWN: |
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| 372 | yPos =(yPos+1)&7; |
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| 373 | need_redraw = 1; |
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| 374 | break; |
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| 375 | case KEY_LEFT: |
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| 376 | xPos =(xPos-1)&7; |
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| 377 | need_redraw = 1; |
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| 378 | break; |
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| 379 | case KEY_RIGHT: |
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| 380 | xPos =(xPos+1)&7; |
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| 381 | need_redraw = 1; |
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| 382 | break; |
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| 383 | case KEY_SET: |
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| 384 | if (InGame) |
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| 385 | Clk(xPos, yPos); |
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| 386 | else |
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| 387 | NewGame(); |
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| 388 | need_redraw = 1; |
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| 389 | break; |
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| 390 | case KEY_ERASE: |
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| 391 | case KEY_DISPLAY: |
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| 392 | if (InGame) |
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| 393 | Computer=COMPUTER_ONLY; |
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| 394 | else |
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| 395 | NewGame(); |
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| 396 | need_redraw = 1; |
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| 397 | break; |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | //------------------------------------------------------------------- |
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| 402 | void gui_reversi_draw(int enforce_redraw) { |
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| 403 | if (need_redraw_all) { |
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| 404 | need_redraw_all = 0; |
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| 405 | DrawMainWindow(); |
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| 406 | need_redraw = 1; |
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| 407 | } |
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| 408 | if (need_redraw) { |
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| 409 | need_redraw = 0; |
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| 410 | redraw(); |
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| 411 | redrawstatus(); |
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| 412 | } |
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| 413 | |
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| 414 | sprintf(buf, "Batt:%3d%%", get_batt_perc()); |
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| 415 | draw_txt_string((camera_screen.width-camera_screen.ts_button_border)/FONT_WIDTH-2-9, camera_screen.height/FONT_HEIGHT-1, buf, MAKE_COLOR(SCREEN_COLOR, COLOR_WHITE)); |
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| 416 | |
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| 417 | Timer(); |
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| 418 | } |
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| 419 | |
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| 420 | |
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| 421 | extern int module_idx; |
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| 422 | void gui_module_menu_kbd_process() { |
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| 423 | gui_default_kbd_process_menu_btn(); |
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| 424 | module_async_unload(module_idx); |
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| 425 | } |
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| 426 | |
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| 427 | |
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| 428 | /******************** Module Information structure ******************/ |
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| 429 | |
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| 430 | struct ModuleInfo _module_info = { MODULEINFO_V1_MAGICNUM, |
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| 431 | sizeof(struct ModuleInfo), |
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| 432 | |
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| 433 | ANY_CHDK_BRANCH, 0, // Requirements of CHDK version |
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| 434 | ANY_PLATFORM_ALLOWED, // Specify platform dependency |
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| 435 | 0, // flag |
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| 436 | -LANG_MENU_GAMES_REVERSI, // Module name |
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| 437 | 1, 0, // Module version |
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| 438 | (int32_t)"Game" |
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| 439 | }; |
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