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Revision 1, 1.4 kB
(checked in by machiel.sleeuwaert, 1 year ago)
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#pragma once |
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#include <string> |
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#include <sstream> |
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#include <iostream> |
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#include <fstream> |
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#include <tchar.h> |
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using namespace std; |
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#ifdef _UNICODE // extra unicode defines |
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#define tstring wstring |
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#define tcin wcin |
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#define tcout wcout |
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#define tstringstream wstringstream |
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#define tofstream wofstream |
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#define tifstream wifstream |
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#define tfstream wfstream |
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#else |
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#define tstring string |
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#define tcin cin |
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#define tcout cout |
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#define tstringstream stringstream |
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#define tofstream ofstream |
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#define tifstream ifstream |
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#define tfstream fstream |
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#endif |
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#ifndef NDEBUG |
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#define ASSERT \ |
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if ( false ) {} \ |
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else \ |
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struct LocalAssert { \ |
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int mLine; \ |
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LocalAssert(int line=__LINE__) : mLine(line) {} \ |
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LocalAssert(bool isOK, const TCHAR* message=_T("")) { \ |
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if ( !isOK ) { \ |
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tstringstream buffer; \ |
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buffer << _T("ERROR!! Assert failed on line ") << LocalAssert().mLine << _T(" in file '") << __FILE__ << _T("'\nBoodschap: \"") << message << _T("\"\n"); \ |
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OutputDebugString(buffer.str().c_str()); \ |
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__asm { int 3 } \ |
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} \ |
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} \ |
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} myAsserter = LocalAssert |
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#else |
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#define ASSERT \ |
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if ( true ) {} else \ |
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struct NoAssert { \ |
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NoAssert(bool isOK, const TCHAR* message=_T("")) {} \ |
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} myAsserter = NoAssert |
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#endif |
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#define GAME_ENGINE (GameEngine::GetSingleton()) |
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